Cubic Terrain Generator
€2
€2
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eur
Just_a_Mango
Cubic Terrain Generator
An Unreal Engine 5 project that generates minecraft-like terrain using sine waves and Blueprint
Features:
- Multiple terrain layers, meaning a more diverse terrain (the more terrain layers, the more diverse the terrain will be)
- Fast iteration
- An experimental grass/dirt separation
- Complete control over the size of the terrain and the separation between blocks
Drawbacks:
- The whole system is written in Blueprint, which means terrain generation may take some time (usually ~5 seconds for a terrain with 500x500 blocks)
- Since the project is using sine waves, terrain may become repetitive over size and have less features than a noise-generated terrain.
To-Do:
- Rewrite the entire system in C++
- Use noise instead of sine waves
- Find a way to have only one material for the grass and dirt (meaning only one instanced static mesh, thus improving the performance)
- Add biomes
You'll get the whole project
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